Constructors

Accessors

Methods

  • Parameters

    • Optional position: Vector3
    • Optional quaternion: Quaternion
    • Optional rotation: TrimbleRotation
    • Optional animationTime: number
    • Optional easeFunc: ((t) => number)
        • (t): number
        • Parameters

          • t: number

          Returns number

    Returns Promise<void>

  • Animate camera orbitally around a point by spherical interpolation. The target camera orientation is such that the camera looks at the center point, while also rolled accordingly to retain world orientation.

    Parameters

    • position: Vector3

      The target position for the camera

    • center: Vector3

      The center point around which to orbit

    • Optional animationTime: number

      The time of the animation

    • Optional easeFunc: ((t) => number)

      The easing function of the animation

        • (t): number
        • Parameters

          • t: number

          Returns number

    Returns Promise<void>