interface IIntersection {
    caster: Caster;
    childrenIds?: number[];
    distance?: number;
    distanceToRay?: number;
    face?: Face;
    id: number;
    index?: number;
    model: Model;
    normal?: Vector3;
    object: Object3D<Object3DEventMap>;
    pickPriority?: number;
    point?: Vector3;
    snapGeometryType?: GeometryType;
    snapLineEnd?: Vector3;
    snapLineStart?: Vector3;
    snapType?: SnapType;
}

Properties

caster: Caster
childrenIds?: number[]
distance?: number
distanceToRay?: number
face?: Face
id: number
index?: number
model: Model
normal?: Vector3
object: Object3D<Object3DEventMap>
pickPriority?: number
point?: Vector3
snapGeometryType?: GeometryType
snapLineEnd?: Vector3
snapLineStart?: Vector3
snapType?: SnapType