Hierarchy (view full)

Constructors

Properties

boundingBoxSubject: BehaviorSubject<Box3> = ...
endHandle: Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>
endPick: SnapPick
isEditing: boolean = false
origin: any
selected: boolean
startHandle: Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>
startPick: SnapPick
textElement: TextElement

Accessors

Methods