Properties
boundingBoxSubject
boundingBoxSubject: BehaviorSubject<Box3> = ...
endHandle
endHandle: Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>
isEditing
isEditing: boolean = false
selected
selected: boolean
startHandle
startHandle: Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>
startPick
startPick: SnapPick